An algorithm for determining intersection segment-polygon in 3D

نویسندگان

  • Rafael Jesús Segura
  • Francisco R. Feito-Higueruela
چکیده

ÐIn the ®elds related to geometric modelling, it is fundamental to count on robust. In this work we present a new algorithm for testing the intersection between a segment and a polygon in 3D space. This algorithm is robust and ecient, and it is the basis of most operations developed in geometric modelling. After, we will apply this algorithm to a classic problem in computer graphics: determining the hidden faces of a scene using the ray-casting algorithm. To solve the problem, an objectoriented approach will be used. # 1998 Elsevier Science Ltd. All rights reserved

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عنوان ژورنال:
  • Computers & Graphics

دوره 22  شماره 

صفحات  -

تاریخ انتشار 1998